When it came to creating the trailer for Boomerang Fu, it was a natural fit for our team. Bill had previously collaborated with Paul, the developer, on a game trailer, while David had animated all the characters in the game.
Our task was to capture the game's energy with a fast-paced fight sequence. To intensify the action and forge a stronger connection with the characters, we decided to transition from the top-down view to an eye-level perspective. By re-modeling the game's 3D models with added details,we were able to showcase the world through their eyes.
"You transformed my vague instructions to "make a cool fight sequence please" into an award-winning animation."
- Paul Kopetko - Cranky Watermelon